![]() ![]() ![]() Strategy game genius Julian Gollop was the brains behind the superb X-Com/UFO series of games, which started way back in 1994 with X-Com: UFO Defense (also known as UFO: Enemy Unknown in Europe). It’s more than just a clone of a more popular game on a more technically impressive platform though – and a game that’s well worth playing in its own right. With colourful anthropomorphic mascots being all the rage back in the early 90s, the titular dinosaur (named ‘Mayhem’, as you may or may not have guessed) can move at quite a pace – and he’s not unlike a yellow version of Sonic the Hedgehog from a visual standpoint either. It’s a beautiful little cartoon platformer which really does show what the humble and then-aging Commodore 64 could do. It’s a lovingly produced game which oozes style and that old fashioned thing that we gamers couldn’t quite put our finger on, so we just called it ‘playability’. ![]() Arriving incredibly late in the Commodore 64’s lifespan – a whole eleven years after the machine was first released, astoundingly – Mayhem in Monsterland is clearly a game which took advantage of more than a decade’s worth of technical knowledge about the computer to really make it shine. ![]()
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